The simplest recommendation we can give is that we can see ourselves pouring another 500 hours into a game that had, until now, resolutely burned us out. Overall, this is a return to form for The Binding of Isaac and comes close to capturing the magic of its original pre- Wrath of the Lamb incarnation. Greed mode is still lingering around the game like a bad smell and unlocking much of the content requires you to beat it over and over with the new characters and “tainted” variants of the old ones. It’s still rather bloated, depending on which ending you’re after, and there may be some unpleasant surprises for veteran players many of your favourite broken item combos are no longer available, or nerfed to the point of near-uselessness. While the purity of the original Flash title (and initial Rebirth remake) is absolutely lost, what remains is one of the most content-rich, fullest-featured titles available on the Switch.īy no means is Repentance perfect. It cannot be stressed enough that – again, in this writer’s opinion – Repentance is almost a full-scale apology for what Afterbirth+ wrought upon the game. Available as DLC or as a separate physical Switch release direct from the publisher, there’s so much new and remixed content here, with many graphics extensively redrawn for consistency, new music, a new fuller-featured co-op mode (no more lame babies!) and a brand new ending with new super-bosses to fight, that it almost feels like a full sequel at times. On top of adding 130 items, 100 enemies, 25 bosses and 20 new playable characters, Repentance extensively rebalances the game, buffing many items and nerfing others quite frankly, this serves nothing less than to make Isaac great again.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |